![]() ![]() Skin ID: 87 - Filename: s87.txd - Shader name: " Skin-By-Prz3m00" - Female Pilot Skin ID: 69 - Filename: s69.txd - Shader name: " RUS_FAN" - Urban Fighter Skin ID: 64 - Filename: s64.txd - Shader name: " wfybe" - Beach Girl Skin ID: 63 - Filename: s63.txd - Shader name: " dress" - Bunny Skin ID: 56 - Filename: s56.txd - Shader name: " body" - Chloe Skin ID: 54 - Filename: s54.txd - Shader name: " body" - Vin Diesel Skin ID: 41 - Filename: s41.txd - Shader name: " 6929a4cc" - Juliet Skin ID: 39 - Filename: s39.txd - Shader name: " Jill_suit_d" - Jill Valentine Skin ID: 38 - Filename: tommy.txd - Shader name: " tommy" - Tommy Skin ID: 31 - Filename: s31.txd - Shader name: " uppr" - Jason Statham Skin ID: 13 - Filename: s13.txd - Shader name: " dress" - Cherry Bunny Skin ID: 11 - Filename: s11.txd - Shader name: " claire" - Female Then go open TXD of skin ID you want and once you open it, click on 'Export' button to take the PNG out and then design it. Open TXD Workshop and then click on this button: and then go to the folder mentioned. In order to get CIT Modded Skin, you can go to this folder: C:\Program Files (x86)\MTA San Andreas 1.5\mods\deathmatch\resources\CITskinMods. txd in the end of the skin model name and then the skin will appear press on it and then press on import as png and save on any name and then use any designing program but I highly recommend you to use photoshop because it's the most used photo designing program I even myself I use it and it's the best. Skins:All - SA-MP Wiki and then keep searching for the skin that you're searching for then you will find a the "Skin Model Name" then copy and paste it on TXD and don't forget to add. Triple monitor gaming using SoftTH.Hello there, I've been designing skins since years and I know every single thing that I have to know before designing a skin also as I noticed that all the skins designing tutorials are kinda useless so I said why I don't work hard to help them so here I am.įirst of all you should download TXD workshop and then enter TXD workshop then you should go to the san andreas folders > Models > gta3 before doing anything else go to this site Winpower 650w, system draws around 470-500w under load( all screens) Onboard realtek alc850 7.1/soundblaster LIVE! ct4780 kxaudio - sony home theatre surround Mesh server/gaming black case, 9x 5.25' drive bays, silvestone auto fan controller Hitachi 160gb (slightly fried) / hitachi 120gb ATA / Seagate 160gb / 2x ps3 seagate 60gbĬTX EX1300F 20" flat CRT, / 19" benq FP91G X / 19" hanns-g (all free) Sapphire HD3870 512mb GDDR4 vf900cu, several ramsinks on components / nvidia 7300gt 256mb secondary MSI K8N Neo4-F v1.0 (MS-7125) nforce4 sata2 mod, laptop cpu heatpipe copper nb coolerĪkasa evo "blue" 90mm fan, 2x120mm front, 250mm side, 120mm rear, 120mm in psu, pci slot exhaust. You can use these instructions to install mods too.Īmd athlon X2 4200 toledo s939 2794mhz 254x11 1.4 vcore Take some screenshots using your camera, print screen or Fraps. This way is better than clicking on the file, because you make sure you're replacing the right file.Ĭlose everything and load the game to see your new skin in game. Now, go back to IMG Tool and click COMMAND>REPLACE, then go back to your work folder and click the OPEN button. Your new texture will show in the preview screen. Once you're done editing, go back to TXD Workshop and click IMPORT, then look for the texture you just edited and double click it. ![]() Some textures have an alpha channel that you can edit too. Open your texture(s) in your graphics program and edit them to your liking. If you want to extract them all, click EXPORT>EXPORT ALL TEXTURES TO TGA FILES.Įxport them into your work folder. Some TXDs have more than one texture in them. Find the texture(s) you want to edit and click EXPORT>TGA. Go into your work folder and open the TXD with TXD Workshop. Once you find tour TXD, select it and then click COMMAND>EXTRACT. ![]() Cars, clothes and tattoos have self-descriptive names, but buildings and other things don't. Type the name of the file you're looking for. Once your file is open in IMG Tool, click EDIT>FIND. Make a new folder to hold your work and in it, create folders for each one of your projects.īack up your IMG and TXD files so you can restore them if things go wrong.īrowse to the file you want to open. I won't go into detail about how to edit the textures themselves. I will just explain how to export and import the TXDs from the IMGs and the textures from the TXDs. This tutorial can be used when making new skins and textures that will replace the originals. This Page has been viewed 64287 times since March 2004! I didn't make that BUT I would like to learn how. ![]()
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